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Game Audio Programming: Principles and Practices Guy Somberg 第1 版本
Game Audio Programming: Principles and Practices
Guy Somberg
Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more knowledge and wisdom about game audio programming than any other volume in history.
One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers. Each chapter contains techniques that the authors have used in shipping games, with plenty of code examples and diagrams. There are chapters on the fundamentals of audio representation and perception; advanced usage of several different audio middleware platforms (Audiokinetic Wwise, CRI ADX2, and FMOD Studio); advanced topics including Open Sound Control, Vector-Based Amplitude Panning, and Dynamic Game Data; and more!
Whether you?re an audio programmer looking for new techniques, an up-and-coming game developer looking for an area to focus on, or just the one who got saddled with the audio code, this book has something for you.
- Cutting-edge advanced game audio programming concepts, with examples from real games and audio engines
334 pages, 74 black & white illustrations
| 介质类型 | 图书 Hardcover Book (精装硬皮书) |
| 已发行 | 2016年10月10日 |
| ISBN13 | 9781498746731 |
| 出版商 | Taylor & Francis Inc |
| 页数 | 312 |
| 商品尺寸 | 237 × 159 × 23 mm · 618 g |
| 语言 | 英语 |
| 编辑 | Somberg, Guy |
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