Game Programming Patterns - Robert Nystrom - 图书 - Genever Benning - 9780990582908 - 2014年11月2日
如封面与标题不符,以标题为准

Game Programming Patterns 第1 版本

价格
元 299
不含税

远程仓调货

预计送达时间 年4月15日 - 年5月1日
添加至iMusic心愿单

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

介质类型 图书     Paperback Book   (平装胶订图书)
已发行 2014年11月2日
ISBN13 9780990582908
出版商 Genever Benning
页数 354
商品尺寸 20 × 191 × 235 mm   ·   607 g
语言 英语  

Robert Nystrom的更多作品

显示全部