Beginning Kinect Programming: SDK Volume 2 - James Ashley - 图书 - Springer-Verlag Berlin and Heidelberg Gm - 9781484202128 - 2015年3月11日
如封面与标题不符,以标题为准

Beginning Kinect Programming: SDK Volume 2


商品到货时接收邮件提醒
Do you have a profile? 登录
添加至iMusic心愿单

The Kinect is the original and most popular motion sensing input device for computers and game consoles, enabling natural user interaction through gestures and speech. Beginning Kinect Programming is an ideal introduction to developing apps that understand and use these exciting capabilities, ranging from depth sensing and motion tracking to speech recognition, digital art and 3D scanning, with the next generation Kinect for Windows v2 sensor and SDK. The book starts by taking you through fundamentals of Kinect programming as you set up your development environment and build your first working Kinect application. The v2 sensor includes higher definition full color video, better depth image processing and more sophisticated skeleton tracking, all of which you'll be introduced to in guided code walkthroughs for maximum accessibility. Audio processing is next as the author takes you through examples of programming speech recognition with Kinect. Also included is a useful introduction to using C++ alongside your C# code for maximum speed and power in particle interactions.
The final chapters of the book dive into some exciting and imaginative ways to interact with your Kinect, featuring digital art, 3D avatar creation for Unity3D, scanning 3D objects with Kinect, and computer vision. Invest in the future of human-computer interaction and have fun along the way, with Beginning Kinect Programming: with the Kinect for Windows v2 SDK.

介质类型 图书     Paperback Book   (平装胶订图书)
已发行 2015年3月11日
ISBN13 9781484202128
出版商 Springer-Verlag Berlin and Heidelberg Gm
页数 350
商品尺寸 150 × 220 × 10 mm   ·   527 g   (预估重量)
语言 英语  

James Ashley的更多作品

显示全部

Mere med samme udgiver