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Physics for Game Programmers Grant Palmer
Physics for Game Programmers
Grant Palmer
This book illustrates how to infuse compelling and realistic action into game programming without a college-level physics background. It covers the basic physics and mathematical models and then shows clearly how to implement the basics to accurately simulate the motion and behaviour of cars, planes, projectiles, rockets and boats.
472 pages, Illustrations
| 介质类型 | 图书 Paperback Book (平装胶订图书) |
| 已发行 | 2005年4月20日 |
| ISBN13 | 9781590594728 |
| 出版商 | APress |
| 页数 | 472 |
| 商品尺寸 | 178 × 235 × 26 mm · 820 g |