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The Fundamentals of C/C++ Game Programming: Using Target-based Development Brian Beuken 第2 版本
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The Fundamentals of C/C++ Game Programming: Using Target-based Development
Brian Beuken
This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.
| 介质类型 | 图书 Hardcover Book (精装硬皮书) |
| 已发行 | 2025年12月4日 |
| ISBN13 | 9781032864723 |
| 出版商 | Taylor & Francis Ltd |
| 页数 | 490 |
| 商品尺寸 | 186 × 259 × 31 mm · 1,07 kg |
| 语言 | 英语 |