Gamification Competency Assessments - Life Sciences - Ganesh Shermon - 图书 - Lulu.com - 9781387226832 - 2017年9月12日
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Gamification Competency Assessments - Life Sciences

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元 432
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远程仓调货

预计送达时间 年6月25日 - 年7月13日
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Gamification in Talent Assessments and Competency Management is an engaging mechanic to include games, events, episodes, drama, simulations, experiences, creativity, technology, learning styles, goal orientation, reward desires, human needs, social interactions, senses to high potential talent, employers, experts, analysts and assessors to collaboratively build talent scenarios for a a leadership pipeline. A game designing process of evolution and feedback that is inclusive, behaviorally energizing, fun and learning oriented. It offers players to build upon existing tech platforms and Talent Management - HRIS systems to actively integrate evaluation behaviors to analytics, intelligence, social collaboration, automation to leadership competency and performance based team working. Gamification strives to build upon people's desire to express, seek identity, contribute, reach out to and offer rewards in an innovative way.

介质类型 图书     Paperback Book   (平装胶订图书)
已发行 2017年9月12日
ISBN13 9781387226832
出版商 Lulu.com
页数 258
商品尺寸 210 × 279 × 14 mm   ·   603 g
语言 英语  

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