Exploring physics with computer animation and PhysGL - T J Bensky - 图书 - Morgan & Claypool Publishers - 9781643278551 - 2016年11月1日
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Exploring physics with computer animation and PhysGL

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元 904
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预计送达时间 年7月15日 - 年7月31日
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This book shows how the web-based PhysGL programming environment (http://physgl.org) can be used to teach and learn elementary mechanics (physics) using simple coding exercises. The book's theme is that the lessons encountered in such a course can be used to generate physics-based animations, providing students with compelling and self-made visuals to aid their learning. Topics presented are parallel to those found in a traditional physics text, making for straightforward integration into a typical lecture-based physics course. Users will appreciate the ease at which compelling OpenGL-based graphics and animations can be produced using PhysGL, as well as its clean, simple language constructs. The author argues that coding should be a standard part of lower-division STEM courses, and provides many anecdotal experiences and observations, that include observed benefits of the coding work.

介质类型 图书     Hardcover Book   (精装硬皮书)
已发行 2016年11月1日
ISBN13 9781643278551
出版商 Morgan & Claypool Publishers
页数 140
商品尺寸 178 × 254 × 10 mm   ·   467 g
语言 英语  

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