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Gamification: Playing for Profits Chris Collins 3rd edition
Gamification: Playing for Profits
Chris Collins
Today more than ever, companies large and small are using game-based learning to generate and improve employee motivation. In fact, 87% of employees from just about every industry say Gamification makes them more productive workers.
The explosion of Gamification is why noted "turnaround" specialist and sales trainer Chris Collins has written, Gamification: Playing for Profits.
From establishing goals to selecting games, prizes and spiffs, Chris walks you through the tools and techniques developed to enhance production, employee morale, and much more - no matter your business or industry.
Gamification begins with the effect of human psychology on performance and illustrates the many ways to use behavior to build a better workplace culture. You'll learn things like:
Why every Gamification system starts with a goal and a prize How your MVP (Most Value Product) can make or break results Why a shift meeting to present the game is an essential pivot point to success
Find out why Gamification: Playing for Profits has become the "go-to playbook" for managers looking to motivate their employees and increase productivity every single day.
184 pages, 25 Illustrations
| 介质类型 | 图书 Paperback Book (平装胶订图书) |
| 已发行 | 2020年5月21日 |
| ISBN13 | 9781733394536 |
| 出版商 | Syndicate X Publishing |
| 页数 | 184 |
| 商品尺寸 | 140 × 216 × 10 mm · 217 g |
| 语言 | 英语 |