3D Cell-based Rendering Technique - Marcel Nürnberg - 图书 - AV Akademikerverlag - 9783639409338 - 2012年5月14日
如封面与标题不符,以标题为准

3D Cell-based Rendering Technique

价格
元 227
不含税

远程仓调货

预计送达时间 年6月10日 - 年6月22日
添加至iMusic心愿单

Today's real-time applications, such as computer games or virtual environments, need to display more and more geometrically complex surfaces. The appearance of such surfaces are achieved by local parallax, correct occlusions, convincing silhouettes and even by sophisticated effects such as self-reflection, refraction, translucency, self-shadowing and caustics to name a few. Hence simple texturing mapping is insufficient to produce such high geometric complexity. This thesis proposes a cell-based approach to model and render repetitive fine scaled details with a high visual quality. The main idea of the precomputation is to decompose the object into a low frequent geometry (the general shape of the object) and high frequent surface details. The high frequent surface details are represented by so-called cells tiled all over the object space. The precomputed cell-based object representation is displayed by a ray tracer providing correct parallax, occlusions and silhouettes. This thesis proves that sophisticated effects such as specular self-reflection and refraction can easily be rendered with the cell-based approach.

介质类型 图书     Paperback Book   (平装胶订图书)
已发行 2012年5月14日
ISBN13 9783639409338
出版商 AV Akademikerverlag
页数 104
商品尺寸 150 × 6 × 225 mm   ·   173 g
语言 德语  

Mere med samme udgiver