Physically Based Simulation on Gpu: Theoretical Background and Implementation Details for Building a Particle Based Physic Simulation Using Programmable Graphics Hardware - Benjamin Rauscher - 图书 - VDM Verlag Dr. Müller - 9783836490733 - 2008年4月4日
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Physically Based Simulation on Gpu: Theoretical Background and Implementation Details for Building a Particle Based Physic Simulation Using Programmable Graphics Hardware

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元 390
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预计送达时间 年6月1日 - 年6月16日
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As focus in modern computer games shifts from purely realistic rendering to a more realistic environment for the user, interactive physical simulation of a broad range of objects - demanding a believable appearance, rather than physical correctness - becomes increasingly important. Traditionally physically based simulation is done on the CPU, however the pace of innovation in graphics hardware is staggering and continues to outpace processor development. In addition, the programmable rendering pipeline makes graphics hardware capable of doing much more than simply rendering a scene. This book combines both aspects by presenting an approach of performing physically based modelling solely on graphics hardware by using the concept of Memory Objects. The algorithms presented in this work allow for the simulation of cloth, rigid and soft bodies. The main aspects of physically based modelling discussed in this book are: verlet integration, containing shape, collision detection and collision response.

介质类型 图书     Paperback Book   (平装胶订图书)
已发行 2008年4月4日
ISBN13 9783836490733
出版商 VDM Verlag Dr. Müller
页数 84
商品尺寸 150 × 220 × 10 mm   ·   122 g
语言 英语