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Artificial Intelligence for Computer Games Marco Gonzalo 2011 edition
Artificial Intelligence for Computer Games
Marco Gonzalo
This reviews the integration of current academic AI techniques into electronic entertainment games, including pathfinding, decision making, learning complex behavior, and the latest real-time search methods, all aimed at closer interaction with the player.
200 pages, biography
| 介质类型 | 图书 Paperback Book (平装胶订图书) |
| 已发行 | 2014年10月1日 |
| ISBN13 | 9781493900534 |
| 出版商 | Springer-Verlag New York Inc. |
| 页数 | 200 |
| 商品尺寸 | 155 × 235 × 11 mm · 303 g |
| 语言 | 英语 |
| 编辑 | Gomez-Martin, Marco Antonio |
| 编辑 | Gonzalez-Calero, Pedro Antonio |